I think people who click on this post should be like to have a powerful arena of their own team, for players who love this arena may be one of the most fun things. Unfortunately, I do not write This post does not involve First, I explain my own point of view before I have to explain the so-called tactics, equipment, personal technology portfolio and the like are not a person beyond their own change, the role of the strength of this game will always be our own hands, I This so-called teams not teams or Gladiator Gladiator, not to mention in the National Challenge is a. I am not a professional player, but a common love of arena players only. The so-called more powerful team, with scores to define it, 2000 +, that is, from the lunch and the white team’s status. Of course I do not exclude the brush out of 2000 points (the current team is the fact that brush, brush out of the equipment, what is the point? And 0 on the appearance of the same people to take an armored dragon.), And the strength of the battlefield that no group 2000 + teams (groups have strong or weak, are very different), these do not discuss in this range.
Nonsense to say so much, we get into.
Find a suitable mate, a good start is half the battle
I believe that no subject can be more important than this, this could spare a lot of arena players also bundle a very important issue. Has been heard many people say that our team of professional XXX No, we are too white for a career of XXX, XXX equipment, our team is not good. In fact, any team would have such problems, many people eager to organize a team of their own teammates in the choice of the time often is blind, like some people think that cattle thieves than France, a priest a mage just pulled a group of thieves a RMP. The purpose of the formation of teams of each person is different, if you want to get the high score 2100 +2200 +2300 + or higher, you must choose your character and tends to almost teammates. Is actually very simple, we play so much time, some people like to copy, some people like the battlefield, what kind of person and what kind of mix. If you like you around like a PVP players are not, then can only say that Cannian …… and people familiar with the arena you can reduce the run-in between cycles. The most important is the degree of unity between you will go far beyond those for unfamiliar relative to teammates, the importance of unity I would like to explain more than necessary. I believe that any one can go further arena team, its internal contradictions should be gradually reduced, otherwise it will be a straight line down the fighting.
In addition to these, your teammates and you should have about the fighting, the so-called combat is the personal ability and equipment. Between each other’s learning and progress, while each step onto a new level, this feeling is very good. We can imagine, a PVP entry-level players and hardcore players of the team, wearing a set of S1 and S3 sets of players to team looks like. Although this is not a decisive factor, but at least with red points in the process will avoid a lot of trouble, such as a teammate of equipment is a completely suppressed, and thus can not afford the current level of fighting. In my understanding is that a suitable mate is best to have the same starting line, with congenial personality, able to maintain unity.
Found around the Sometimes in the arena of personal capabilities are limited, so that the flags at the door is not strong, that is, the strongman arena, perhaps in the Austrian city gate or iron gate you can beat a Gladiator player, he sports field is actually a very powerful team. In the flags, there are many factors affecting the outcome, occupational restraint (in my eyes, at least now WOW is not a balance between professional game), skills of the CD, talent issues (many high-unit professional talent is very strict), suppression equipment, as well as the face of a duel of the mind. While individual ability is like a duck, but even personal abilities, if you can quickly get integrated into the contingent, such a person can be said that the arena in a rare talent, do not let go. And you can find those huddled people, good learning, good progress. Even when the spray in the start-points have no point, because this is only to help him in the previous tutorial about the lack of basic knowledge of PVP, often gregarious good learning ability and integration is very strong. So, do not believe in the duel that little weaker than you people in the arena which he is the drag. Perhaps a person can win his duel you, but only some of the factors he relied on repression and the fixed routine, perhaps a person you lost, but he may be very good at thinking, time and again to improve your own game with the mind to PVP. So who would you choose it?
A strong leader, let your team go more far
I have to admit, a good captain’s role is very large, a strong PVP players are not necessarily a good conductor. Some people naturally have led a group of Chinese people, he will have sharp eyes and good vision and judgment. But really, this really is luck, not like God of War as captain of each team has. For example: In fact, each team of soldiers, as long as a certain level, the difference in personal abilities are not the same is a fire, choose the wrong target when the command is equivalent to self-defeating. Not only has a good command of Captain talent, for a thorough understanding of each professional is necessary. Delicate tactical arrangements, in order to hone a strong team. Even arrange to each talent point.
Trust their teammates, five fingers pinched together in order to strike the opponent
When teams have their own, trust the people around may be important enough. You need to trust them, surely they. If you do not trust their strength and potential, there is no need to choose them in the original. (By the way, so that when the selection should pair of eyes, at least I do not like to just pull in the consolidated inside a person to do his own teammates). When you trust your teammates, you will soon have their own together. Like, I believe that my teammates will never be soldiers now in the aftermath of the defeat 1v1 level (if at that time the remaining balance of skills and blood are the words). Trust his teammates more than this, when the team is in a bad state when the trust was reflected even more important, to believe his teammates will be progress, believe in their ability, not because of the continuous spray at a time minutes to forget this and less to blame his teammates, many reflect on their own, combined with the team as a whole to think more about, more effective than complaining. Otherwise, not far from dissolved. Unity is always the first topic of a team, the arena is a whole game, five finger always no match for the fist clenched.
Is not a game, eliminating the concept of the past, a hero of the PVP
This problem may be just the beginning I did not go well when the arena is very important factor, I was out of it as a separate topic to discuss this issue because I had a very deep impact. PVP addition to our past national team with some other type of outline, are the basic attention is a personal hero. I like Vurtne Ye Hao, Drakedog thrust of my idols who are all those except the video is focused on a person’s PVP world. I do not know at this point whether they will be after the change of the PVP. The best arena to eliminate these concepts, the arena is completely different from the battlefield, a person’s role is always negligible. Never beat a man with a combination. In the arena of the process, you have to observe not only the opponents are doing, in fact, going to care more about their teammates, the use of voice communication, a pair of eyes is not observed overall. I hope that my own teammates in a battle for me to have an accurate tips, because they saw and teammates sometimes see two kinds of conditions. But this may be the nation’s tradition of a relationship, in CWOW really too concerned about individual play, and those relatively small number of very great importance, there is often a lot of teams with excellent results. European and American games tend to be focused on the team, while Japan and South Korea have made games tend to focus on the strength of a character (compare the MU and WOW is quite clear, go take a look at Dynasty Warriors). Since it is a team game, then the battle is not just you alone, you fight for your teammates service, every action of his teammates are for you to lay the foundation for the next skill.
Understand your own portfolio, learn to create opportunities for teammates, learn to create opportunities for you to grasp his teammates
Understand their own combination is really very necessary to understand their own strengths and weaknesses, fighting for the way in which the fighting, in the formation after the hit 1800 + is about time to give your portfolio a certain definition, and In the original play which to dig those people who belong to their own style of play, since everyone on the 2000 + 2100 + white is not a warrior will not alone after the crowd rushed to the location without looking behind his teammates were 5 people set the fire out. We must learn to create opportunities for their teammates, teammates to understand the characteristics of occupation under the premise of his treatment in the battle to maximize the capacity and ability to DPS and effective technology is a very worthy topic of discussion. The details of which are really too many, very different for each combination, a few words alone are not generally too broad. Just from my own case, my 55 is the 2346 portfolio, how to use the shaman’s bloodlust, how to use protection and freedom, how to make more effective pastor blue smoke, how to be posted throughout the case of thieves make their teammates more good suppression methods, etc., this team is worthy of study for me the place, of course, much more than these, which is the arena interesting, varied. In the arena, a personal combat of other teammates, teammates fighting belong to you, that is, you have a counter, broken ribs, fear, sheep, etc. 1v1 when you do not have those skills, skills with teammates kill your opponent and let your teammates kill opponents with your skills. This was the team’s charm.
Beyond the self, Dishuichuanshi
Although the arena is a team game, winning or losing does not depend on one person, but never dead tactics, subtle changes in each of the opponent should have the first time to react, so personal technology, personal awareness, and equipment is the basis of this foundation. A basic operation, but the person concerned, ranks teams based on the impossible. I do not want to discuss personal PVP, but my own case, each defeated in the arena where my opponent is my teacher, I am a good at a lot of new play to be innovative people, but others can still tactical experience brought with familiar, integrated look, and soon there will be new things. And your own. Arena flags for a person’s ability and not improve. However, the overall vision and awareness is definitely growing day by day too. Everyone in the team’s arena in the week, which should be the lack of self-analysis, even if it is to win the game there will be flawed, but the opponent did not find, if we say that the opponent may be fatal. Personal strength is not everything, but very important, your day is not increased, the opponent on the increase, five people do not improve, the opponent a man to improve, it will widen the gap. Continue to outdo themselves every week, changing bit by bit, makes a person become a member teams, each person’s changes can make a team into a strong team.
Good attitude and mood, a regular game and the pace of life, so to adjust to the best state team
Why do I raise this question because I own arena team, including my own sometimes have this problem. Home games is inevitable, a person’s biological clock house into chaos. Biological clock of a mess of a person’s mental state will deteriorate, affect the mental state of mind dejected errors, bad attitude will affect the play. People to play a continuous overnight strength to play inside the arena can not reach an estimated 50% of the original, this is a vicious cycle, play well, then spray points, a spray of sub-state of mind is bad, will affect the life, life is not well, the game not in the mood, the result is to continue to spray points. Reasonable grasp the game and the pace of life, always anxious to do anything bad, the spirit of each team member has full play, then the effect is better than fight night 10 times.
My view may not be very comprehensive, and hope that we can add. The key to success lies in people, tomorrow it could be today’s rookie eagle. Once the wake of today’s lunch is tomorrow’s Gladiator. How to do all that work themselves and peers
Plug one end, WOW is only a small arena, the social arena is only a real, personal level I want in this big arena ranking has improved every day. This is a very interesting thing, more exciting than the game more challenging.
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